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OPTION EXPLICIT BITMAP ENABLE (16) COLOR BORDER BLACK CLS BLACK POSITIVE CONST cardColor = WHITE POSITIVE CONST cardWidth = SCREEN WIDTH / 10 POSITIVE CONST cardHeight = SCREEN HEIGHT / 10 POSITIVE CONST verticalLines = ( SCREEN WIDTH / cardWidth ) + 1 POSITIVE CONST cardXMax = verticalLines - 1 POSITIVE CONST horizontalLines = ( SCREEN HEIGHT / cardHeight ) + 1 POSITIVE CONST cardYMax = horizontalLines - 1 POSITIVE CONST cardEffectiveWidth = cardWidth - 2 POSITIVE CONST cardEffectiveHeight = cardHeight - 2 ' DIM colors(16) = #{ _ ' BLACK, WHITE, BROWN, LAVENDER, LIGHT BLUE, LIGHT GREEN, LIGHT RED, OLIVE GREEN, _ ' PEACH, PINK, VIOLET, DARK BLUE, TAN, MAGENTA, TURQUOISE, YELLOW GREEN _ ' } ' DIM primary(16) = #{ _ ' DARK RED, RED, LIGHT RED, DARK BLUE, BLUE, LIGHT BLUE, WHITE, BLACK, _ ' DARK GREEN, GREEN, LIGHT GREEN, WHITE, TAN, TURQUOISE, YELLOW GREEN, WHITE _ ' } DIM primary2(16) = #{ _ DARK RED, RED, LIGHT RED, DARK BLUE, BLUE, LIGHT BLUE, WHITE, BLACK, _ DARK GREEN, GREEN, LIGHT GREEN, WHITE, BROWN, LAVENDER, OLIVE GREEN, WHITE _ } PROCEDURE drawLines DIM lineIndex AS BYTE FOR lineIndex = 1 TO ( horizontalLines - 1 ) LINE 0, lineIndex * cardHeight TO (SCREEN WIDTH - 1), lineIndex * cardHeight, cardColor NEXT lineIndex FOR lineIndex = 1 TO ( verticalLines - 1 ) LINE lineIndex * cardWidth, 0 TO lineIndex * cardWidth, (SCREEN HEIGHT - 1), cardColor NEXT lineIndex END PROCEDURE PROCEDURE drawColors ' SHARED colors, primary, primary2 SHARED primary2 DIM colorIndex AS BYTE DIM cardX1 AS POSITION DIM cardY1 AS POSITION DIM cardX2 AS POSITION DIM cardY2 AS POSITION cardX1 = cardWidth + 1 cardY1 = 1 cardX2 = cardX1 + cardEffectiveWidth cardY2 = cardY1 + cardEffectiveHeight FOR colorIndex = 0 TO UBOUND( primary2 ) - 1 IF colorIndex = 8 THEN cardX1 = cardWidth + 1 cardX2 = cardX1 + cardEffectiveWidth ADD cardY1, cardHeight ADD cardY2, cardHeight ENDIF IF colorIndex = 0 OR colorIndex = 8 THEN LOCATE 0, ( cardY1 / FONT HEIGHT ) + 1 : PRINT " COLORS " ENDIF BAR cardX1, cardY1 TO cardX2, cardY2, primary2( colorIndex ) ADD cardX1, cardWidth ADD cardX2, cardWidth NEXT END PROCEDURE PROCEDURE drawGreys DIM cardX1 AS POSITION DIM cardY1 AS POSITION DIM cardX2 AS POSITION DIM cardY2 AS POSITION cardY1 = 3*cardHeight + 1 cardX1 = 2*cardWidth + 1 cardY2 = cardY1 + cardHeight - 2 cardX2 = cardX1 + cardEffectiveWidth LOCATE 0, ( cardY1 / FONT HEIGHT ) + 1 : PRINT " GREY" BAR cardX1, cardY1 TO cardX2, cardY2, DARK GREY ADD cardX1, cardWidth ADD cardX2, cardWidth BAR cardX1, cardY1 TO cardX2, cardY2, GREY ADD cardX1, cardWidth ADD cardX2, cardWidth BAR cardX1, cardY1 TO cardX2, cardY2, LIGHT GREY ADD cardX1, cardWidth ADD cardX2, cardWidth cardX1 = 3*cardWidth + 1 cardX2 = cardX1 + cardEffectiveWidth ADD cardY1, cardHeight ADD cardY2, cardHeight LOCATE 0, ( cardY1 / FONT HEIGHT ) + 1 : PRINT " WHITE" BAR cardX1, cardY1 TO cardX2, cardY2, DARK WHITE ADD cardX1, cardWidth ADD cardX2, cardWidth BAR cardX1, cardY1 TO cardX2, cardY2, WHITE ADD cardX1, cardWidth ADD cardX2, cardWidth BAR cardX1, cardY1 TO cardX2, cardY2, LIGHT WHITE ADD cardX1, cardWidth ADD cardX2, cardWidth END PROCEDURE PROCEDURE drawMonoscope CIRCLE SCREEN WIDTH / 2, SCREEN HEIGHT / 2, MIN( SCREEN WIDTH / 2, SCREEN HEIGHT / 2 ), cardColor END PROCEDURE drawLines[] drawColors[] drawGreys[] drawMonoscope[]

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